FIX LIST JOINT TASK FORCE (UPGRADE v 1.1) ========================================= Mission related: IMPORTANT NOTE: Savegames which were made in version 1.0 are not compatible with version 1.1, however the automatic savegames made between missions are accessible and working. * Tutorial: Fixed a bug which allowed to have non progression when player immediately changes their unit's stance from 'prone' to 'stand up' during the 'hide in the grass' objective. * SOM2: Fixed a bug where a mediaspot about the massacre in the stadium could be played at the wrong time. * SOM2: Fixed a bug where it was possible to control some of the civilian units after completing the objective at the stadium. * BOS3: Fixed a bug which caused a non progression if the player did not kill all the enemies at the last location and where some of thoose enemy units had fallen back to a far away spot. * BOS4: Fixed a bug which allowed the player to kill Dragovic before recieving the objective to arrest him, causing a non progression. * AFG1: Fixed a bug where it was possible to have mission fail when the player left O'Connell in the location where the helicopter would land in the scripted scene. * AFG4: Fixed a bug where all the light sources were disabled in the mission. * COL2: Fixed a bug which caused a non progression in the mission if the player did not complete the optional objective of destroying the convoy. * COL2: Trees that were placed in buildings have been removed. * IRQ1: Fixed a bug which allowed the player to destroy the black car without getting the objective for it, causing a non progression. * IRQ1: Fixed a bug where it was possible to kill Thorne and the civilians while they were moving around in the embassy. * IRQ4: Fixed a bug where it was possible to use the Thermite equipment on the TV van killing the crew inside without the mission failing, causing non progression. Multiplayer and CO-OP mode: * 2 new multiplayer maps have been added to the game: Oasis(2) and Bosnian_Railwaystation(6). * Added 2 minimap features: marker notifications that create signals on the minimap for alliance players, and a toggle between showing alliance/player colors. * Fixed the unit's dusting settings on the multiplayer maps persian_gulf(2) and tropical_islands(8) as it was not showing properly before. * Fixed a bug on the multiplayer map persian_gulf(2) where critters were neutral instead of hostile. * Fixed several multiplayer units that were ordered and not shown properly as multiplayer colored units. * Fixed a naming typo bug in the title of the Mogadishu multiplayer map. * Fixed a bug that lead to a crash in the game in Cooperative mode when one of the players didn't skip the movie while the other had already loaded the mission and pressed the start button. * Fixed a bug that made two players disconnect from each other if they both viewed the cutscenes in full length. * Fixed a bug in Cooperative mode where Heroes lost all their spent skillpoints between the missions. * Fixed a bug in Cooperative mode where the 'Restart', 'Restart in easy mode' and 'Accept' buttons didn't work when the player failed a mission in specific circumstances. * Fixed a bug in Cooperative mode where the Promotion screen didn't appear to be able to promote officers. * Added the private message function to Lan Game (/Msg). * Team chat has been added to the game. The default bind is Shift+Enter or alternatively players can use the /team command. There is now also an auto team chat mode feature which can be set in the options menu. * Fixed a bug that allowed the options menu to stay disabled while playing multiplayer games in specific circumstances. * Fixed a bug where the game could crash if several windows appeared at the same time (for example when changing resolution when the player lost a multiplayer game). * Fixed a bug where it was possible to shrink the unit limit, therefore the player could no longer order as many troops as intended. Physx: * The patch version has the newest driver. The game won't run at all until the player installs the very latest driver. * Mission loading time and exiting from missions are now highly improved in general and especially on BOS4 mission. * Building collapses have been changed in that small chunks are now visible for a while before disappearing. * Building collapses have been improved and run much smoother. Localization: * Several localization bugs have been fixed in the CS/PL version. * Fixed a bug where the subtitle of the Somalian intro was incorrectly shown. General: * Fixed a bug that did not allow first aid tents and military tents to double the HP as they should have. The units inside these tents can now be damaged by shooting at the tents. * Fixed a bug that made the game start on extremely low resolution on some specific computers. * Fixed a bug where it was possible to order light vehicles on terrain that was only suitable for infantry units, causing those units to become stuck in the ground. * Various minor interface fixes and improvements have been made. * Settings for Camera moving key bindings have been improved as it was very difficult to change them. * Fixed an unintended logging entry in the logfile. * Fixed a crash bug that occured when the player clicked on the equipment box while it was descending from the helicopter. * Fixed a bug where ordered vehicles followed the terrain shape while they were carried in by a helicopter. * Fixed a bug where it was possible that the flying birds disappeared under specific circumstances. * Fixed a bug where the engineer hero skills didn't calculate correctly under specific circumstances. * Fixed a bug where it was possible to have units run with proneing speed in extremely rare situations. * Fixed a bug that made the engineer hero always sit in the driver position of a vehicle therefore he not recieving XP for repairing vehicles. Workshop: * Fixed a bug that made the workshop crash when the player let some civilian units get into a vehicle. * Fixed a bug that unintentionally disabled the Unload all function in the workshop. * Fixed a bug where the waveing effect would appear under the units under specific circumstances, and the player could not make the effect disappear unless restarting.